Back to experienceA Worlds Hack LA pilot on wildfire resiliency and the future of participatory housing design.

Phoenix is an immersive wildfire resiliency story built during the Worlds Hack LA pilot. It takes one real loss, a Los Angeles home that burned, and turns it into a walkable spatial experience: a visit to what was, a vision of what will rise, and a working toolkit of fireproof materials, defensible space guidance, and post-fire rebuilding resources.
The pilot answered a specific question. After a total loss, the path to rebuilding is slow, expensive, and emotionally opaque. Homeowners face a wall of permits, contractors, insurance, and material choices before they can even picture a future on their own lot. Phoenix asked whether reality capture, generative 3D, and the open XR web could compress that distance, letting a person stand inside their former foundation and begin to design what comes next.
Technical partners: XGRIDS, Tripo3D, Pico, Arrival.space, WorldLabs.
California's fire seasons no longer end. For families in the wildland-urban interface, the question is not whether the front arrives but what stands after it passes. The public infrastructure for recovery is fragmented: FEMA and CAL FIRE guidance, insurance adjusters, debris removal, permitting, and a materials market most homeowners have never had reason to learn. The result is a recovery that is slow at exactly the moment people most need to see a future.
Phoenix reframes resiliency as something you can walk through and design, not just read about. The pilot treats the home as the unit of climate adaptation and the homeowner as the designer, with the harder knowledge — fireproof assemblies, defensible space, code — embedded in the experience rather than buried in PDFs.
Phoenix ran the full arc from physical loss to generative rebuild to cross-device delivery. Four pillars carried the pilot.
The foundation of Phoenix is the captured fire-affected site. The team used a layered capture approach rather than relying on any single sensor: XGRIDS handheld scanning for dense ground-level capture, phone photogrammetry for infill and texture, and drone/aerial passes for parcel context and roofline.
The output was delivered as Gaussian splats loaded directly into the Arrival.space world. Splatting matters here for a reason beyond novelty: a mesh reconstruction of a burned home looks clean and abstract. A splat holds the ash, the char, the exact quality of light through what remains. For a story about loss and return, fidelity to the real is the point. The recurring engineering tension was capture fidelity versus real-time performance in-browser and on headset.

If capture holds what was, generation carries what will rise. The rebuild pipeline combined Tripo3D for generative 3D assets, Claude and Lovable in the loop for content and story-site iteration, and hand composition in Arrival.space where a person turned a pile of generated objects into a coherent architectural vision. WorldLabs sat in the partner set as part of the broader world-generation exploration; the shipped rebuild leaned on the Tripo plus hand-staged path.
The fireproof and climate-resilient materials study is the intelligence layer, not a footnote. Ray's architectural knowledge and the CAL FIRE / Ready for Wildfire body of practice informed both the resource toolkit and the design language of the rebuild: Class-A roofing, ember-resistant venting, non-combustible siding, and defensible-space zoning as first-class design constraints. The ambition is materials-as-metadata — a rebuild asset that carries its fire rating, assembly, and code implications with it.
Phoenix was designed for two doors at once: enter with a headset for full immersion, or explore in the browser with no install. Amir built a browser-based Pico headset emulator during the pilot as a test harness — a way to preview immersive scenes, controller inputs, and spatial UI without shipping a build to a physical device each iteration. It is one of the most reusable outputs of the sprint.
Phoenix is a pilot, and its real value is what it proves is now buildable. The through-line is community rebuild co-design: turning the private, opaque, expensive act of rebuilding after loss into a shared, visual, participatory process.
A resident walks their own captured lot in the browser or a headset, sees resilient rebuild options staged in place, and co-designs what comes next with neighbors, an architect, and a planner in the same spatial room. Fireproof assemblies and defensible-space rules are not homework — they are the material palette. The distance from total loss to "I can picture my future here" collapses from months to an afternoon.
Realitycraft and XRGuide bring this into the open, interoperable XR web on purpose. Recovery infrastructure should not be locked inside one vendor's headset or one platform's walled garden. Building Phoenix on Arrival.space and the open web is a bet that participatory public design has to be as accessible as the communities it serves.