Witness
Meet people rebuilding after climate disruption and hear the stories held by home

Realitycraft · Feature in production · 2026
An immersive documentary about the homes that carry us through the climate era and how we build them today
A feature for fulldome theaters, museums, science centers, and the open web, formerly Grow a Home and developed for Public Spaces, Communities, WebXR & Spatial formats
The premise
The climate era can feel planetary and abstract. Resiliency brings it to the scale of a room, a family, and a foundation. Audiences enter real landscapes of loss and renewal, then encounter the people and materials reshaping how we live with fire, flood, heat, and time
The experience moves from climate anxiety toward practical agency. Documentary testimony grounds the journey while spatial capture and collective choice make possible futures visible, discussable, and shared
The audience journey
Resiliency is a participatory documentary that turns reflection into conversation and conversation into agency, strengthening the resiliency of our homes and communities
Meet people rebuilding after climate disruption and hear the stories held by home
Move through captured places, resilient materials, and building traditions across a shared story world
Make choices together and leave with a more tangible sense of what can be built next
Designed for shared immersion
Built first for collective viewing, then extended across the spatial web so the experience can travel beyond a single venue
Fulldome
Headset-free 360° storytelling for planetariums, science centers, and cultural venues
Museum interactive
A facilitated installation where groups encounter materials and shape a resilient future together
WebXR
Browser-first access on headset, phone, and desktop without requiring an app download
In development
The developing feature moves through communities and building traditions where adaptation is already happening. Each chapter contributes a place, a voice, and a practical idea to the larger story
A family returns to the foundation of a lost home. Memory, grief, and imagination become the first materials for rebuilding
Local knowledge and mutual aid reveal why resilience is not only a property of buildings, but of relationships
Long-lived traditions and emerging biomaterials meet the climate frontline to ask what a home should carry forward
Proof of concept
Phoenix turns one Los Angeles fire-loss site into a walkable story and participatory design space. The pilot establishes the reality capture, WebXR, and human storytelling language for Resiliency
Audiences hear Ray’s story, walk through the foundation of a former home, and begin to imagine what could be built next
WebXR companion · Oakland
A reality capture game that lets audiences explore Oakland's waterfront and carry the dome show's questions about home, community, and resilience into their own hands
WebXR · Reality capture gameMaterials as characters
Material stories make climate adaptation concrete. The production introduces audiences to natural, renewable, and fire-aware approaches while keeping people and place at the center

Production approach
Produced by Evo Heyning through Realitycraft, Resiliency draws on more than 500 hours of live interactive production and a practice built around inviting audiences into the creative process
XRGuide provides curatorial context for open immersive media. Grow A Home provides the resilient-building research and story foundation. Phoenix demonstrates how reality capture, generative 3D, spatial sound, and the browser can bring a recovery story to life
Now seeking partners
We are seeking museum, science center, dome, education, funding, and co-production partners for the feature now in development